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AI disclosure: “Most art and audio in this game come from licensed asset packs, Creative Commons music and real recordings. A small number of original models and sound effects were...”
Steam releases that carry Valve's AI Generated Content Disclosure, newest first, with the developer's own words on what the AI did.
223 games · updated 25 Oct 2026
| Steam games with an AI disclosure | 223 |
|---|---|
| Median price of the paid ones | $4.99 |
| Free to play | 23 |
| Disclosure mentions AI voices | 22 |
| Disclosure mentions AI music | 51 |
No games match these filters yet.

AI disclosure: “Most art and audio in this game come from licensed asset packs, Creative Commons music and real recordings. A small number of original models and sound effects were...”

AI disclosure: “Some in-game artwork (sprites, icons and illustrations), sound effects, music and localized text were created with the help of generative AI tools, then edited, curated...”

AI disclosure: “All artwork, music, and sound effects in Geargrave Outlands were created with generative AI tools (images: OpenAI image models; music: Suno; sound effects: ElevenLabs)...”

AI disclosure: “AI tools assisted in creating and revising the ending illustrations, narrative and explanatory text, English localization, and some visuals and sound effects produced...”

AI disclosure: “AI Disclosure: Environment & Art: 20% AI-assisted, used for fixing minor 3D model anomalies and supplementing certain Unity assets. Programming: 50% AI-assisted, used...”

AI disclosure: “Generative AI tools were used during development to create some visual assets, including logo artwork, some music, and translations used in Anima Trium and its store...”

AI disclosure: “Generative AI tools were used during the development of this game to assist in creating background marketing materials and promotional store assets. Additionally, AI was...”

AI disclosure: “All visual assets, music tracks, and programming code in this game have been created with the assistance of generative AI tools. No AI-generated content is produced in...”

AI disclosure: “In the development of this game, artificial intelligence was used in the following areas: Code and Logic: Game algorithms (including the autopilot systems and the...”

AI disclosure: “Let’s be transparent, we used generative AI to create the game's artwork, and only toward the end, with the publisher's support, were we able to redo part of it with the...”

AI disclosure: “Generative AI tools were used during development to create selected visual and audio assets. All AI-generated content was reviewed, edited, and integrated by the...”

AI disclosure: “Part of the logic code and narrative descriptions have been refined with the help of generative AI.”

AI disclosure: “The game to contain art assets generated by artificial intelligence”

AI disclosure: “Unity AI Assistant was used to generate most sprites, all the code, and artwork with the exception of the tile set.”

AI disclosure: “Model and image production were carried out using AI technology”

AI disclosure: “The game features generative artificial intelligence to voice the opening cut scene.”

AI disclosure: “Artificial intelligence is used exclusively as a tool to assist the developer in editing the source code structure (optimizing Unity script logic), checking compilation...”

AI disclosure: “The game's music was generated with an AI music tool (Suno). The text of this store page was written with the help of an AI assistant. No AI runs while you play, and the...”

AI disclosure: “Some voice lines and sound effects, and some images (including the logo, icons and store artwork), were created with AI tools and reviewed by the team. The game’s...”

AI disclosure: “Code: Generative AI tools were used to create foundational logic and structural boilerplate, which was then heavily edited and modified manually.”

AI disclosure: “As a solo developer, I used AI tools exclusively to help create my company logo, menu backgrounds, and a few interface icons. Everything else in the game from the code...”

AI disclosure: “Miscellaneous UI sprites”

AI disclosure: “Store image generated by AI”

AI disclosure: “Hedge Knight features artwork developed with generative AI.”

AI disclosure: “·AI-assisted bug fixes ·AI-assisted creation of some art assets ·AI-generated promotional assets”

AI disclosure: “Some of the game's art assets, such as character and enemy models, portraits and icons, were created during development with the assistance of generative AI tools, and...”

AI disclosure: “We use generative AI across all disciplines of game development, most often with heavy amounts of human editing. That involves audio and visual art, 3D models, our logo...”

AI disclosure: “All code, images, sounds, songs, and writing were AI generated.”

AI disclosure: “KEEP IT ON HER was developed using AI tools under human creative direction. AI-generated content includes code, character and environment assets, title and promotional...”

AI disclosure: “AI tools helped create some artwork, textures, visual effects, sound effects, ambience, instrumental music, translations, and store text. These are pre-generated, fixed...”

AI disclosure: “Farmkill Remastered brings back the game our small team originally created for iPad in 2012. For its PC remaster, we used AI tools to upscale, sharpen and redraw the...”

AI disclosure: “ASPIS is an independently developed game created by a solo developer. AI tools were used in the creation of select music tracks, voice-over lines, and visual assets. The...”

AI disclosure: “Generative AI is used in the production of visual assets, music, audio, in-game text, localization, and promotional materials. The assets and text are edited and...”

AI disclosure: “Brawlbeards includes pre-generated visual and audio content created with the assistance of generative AI, including character illustrations, backgrounds, store capsules...”

AI disclosure: “The audio in the game is not produced by machine learning models. The game images are divided into two categories: ① The vast majority are generated programmatically and...”

AI disclosure: “Generative AI tools were used during development to assist with creating and iterating some pre-generated visual assets, UI icons, concept art, text drafts, and...”

AI disclosure: “Although I'm an experienced game developer a lot of the physics, graphical elements, and code were generate with the help of AI. I used a lot of licensed assets...”

AI disclosure: “Open AI Codex was used to generate the images, code and much of the text of the game.”

AI disclosure: “Graphic Sound Code”

AI disclosure: “Every alien, every corner of the lounge and every animation in Hubble Bubble was made by hand. Generative AI helped us with the text on this store page and the game's...”

AI disclosure: “Generative AI was used to assist with translating in-game text into supported languages.”

AI disclosure: “Generative AI tools were used to assist with the creation and refinement of some pre-generated 3D assets, 2D images, voice lines, and localization. All AI-assisted...”

AI disclosure: “Generative AI was used to assist in creating some of the game's character illustrations, environment and UI artwork, music, sound effects, and written content. These...”

AI disclosure: “Some content was created with the help of AI tools: promotional store artwork (capsule images) using AI image tools, the narration in our official trailer using an AI...”

AI disclosure: “Some of the game's content was created with the help of generative AI tools and then reviewed, edited and integrated by the developer: parts of the 3D unit and vehicle...”

AI disclosure: “Generative AI tools were used during development to create part of what you see and hear: the portraits of the fictional players and their faces at different ages...”

AI disclosure: “Generative AI was used for 2D icons, background music, and translation.”

AI disclosure: “This game uses generative AI tools during development to assist with the following content: text translation, sound effects, and background artwork assets”

AI disclosure: “AI-assisted tools were used during development to help create some UI elements, audio, and localization. All AI-generated content was created before release; no...”

AI disclosure: “I make use of AI-powered tools during the promotional process of my game. Additionally, the in-game background music was created with the assistance of generative AI...”

AI disclosure: “Generative AI was used to create or modify some of the audio and visual assets in the game.”

AI disclosure: “Generative Artificial Intelligence used to create background graphics and voices.”

AI disclosure: “This game makes use of AI generative video, audio and AI assisted scripting.”

AI disclosure: “AI tools assisted with programming and content-production scripts during development. The game includes a menu background illustration created with generative AI...”

AI disclosure: “AI tools assisted with some of the game's art and writing.”

AI disclosure: “The game's code, some graphics, were created with AI assistance”

AI disclosure: “Generative AI was used to create some of the game's content. The illustrations and the characters (character designs and artwork and models) were created with the help...”

AI disclosure: “Generative AI tools were used during development to assist with creating artwork and textures, preparing audio, and drafting written content.”

AI disclosure: “AI used for productivity assistance and maintenance of the code base, this also impacts certain in game renders, but every visual is handcrafted original javascript...”

AI disclosure: “Art assets were generated and human reviewed. Localization was AI-translated and separately AI-reviewed.”

AI disclosure: “During development, generative AI was used to create or edit some decorative elements and visual assets, and to assist with writing and translating text. The...”

AI disclosure: “AI tools assisted in the creation of some 3D models, images, and localized text. These assets are reviewed and refined by the developer to align with the game's visual...”

AI disclosure: “Generative AI tools were used as development assistance for portions of the game’s code and player-facing text. All final content was reviewed, edited, integrated, and...”

AI disclosure: “The game's code was written with AI assistance. The art is also made by AI.”

AI disclosure: “AI-assisted tools are used throughout the development of Idle Frontier, including design, programming, content creation and marketing. Generative AI is used to generate...”

AI disclosure: “Some artificial intelligence tools were used to create videos, voices, and numerous images that are used for and within this game.”

AI disclosure: “The game's code and its in-game text (UI strings, help text, achievement and mission descriptions) were written with an AI assistant. All visuals are procedurally built...”

AI disclosure: “This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required.”

AI disclosure: “Localization used AI-assisted translation tools, with native speaker review.”

AI disclosure: “Generative AI tools were used to assist in creating and iterating on selected promotional artwork and graphical assets for Railwright, including materials used on the...”

AI disclosure: “Game logo and cover art made with ai tools. Game menu icons made ai tools”

AI disclosure: “This game includes pre-generated visual and auditory assets created with the assistance of generative AI. These assets have been reviewed, edited, and integrated by the...”

AI disclosure: “Generative AI has been used in the development of Companion Baduk for occasional placeholder graphics, elements of companion character backstories, the promotional...”

AI disclosure: “Some visual assets were created with the assistance of generative AI during development, while others were created manually. AI-assisted assets were reviewed and...”

AI disclosure: “-AI was used in limited capacity during development to assist with lighting effects and animation assets. These outputs were reviewed, edited, and integrated by the...”

AI disclosure: “Generative AI tools were used during development to assist with portions of debugging and art. All AI-assisted output was reviewed, modified, tested, and integrated by...”

AI disclosure: “This Contents's BGM is generated by Suno AI.”

AI disclosure: “Some of the visual assets in this game (such as concept arts, UI elements, and store capsules) and the initial ideation processes were developed with the assistance of...”

AI disclosure: “Powered by some of the most advanced chess engines ever created. It also uses two neural networks to recognize chess positions directly from game diagrams, turning...”

AI disclosure: “Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI is used during gameplay, and all in-game content is...”

AI disclosure: “Generative AI was used to assist in creating one or two background 3D assets during the development process. All other 3D models, visual effects, and environmental...”

AI disclosure: “Generative AI was used as part of the creative process to assist in the creation of some artwork and visual assets used in the game and its marketing materials.”

AI disclosure: “Generative AI tools were used during development for programming assistance and debugging support. No AI-generated player-facing content is included in the game.”

AI disclosure: “The game's sound effects were created with AI audio-generation tools during development, then selected and level-matched by the developer. Nothing is generated by AI...”

AI disclosure: “This game uses generative AI in the following ways: Art and Visual Assets (Pre-Generated): Some in-game art assets including player portraits and UI illustrations were...”

AI disclosure: “various visual assets and materials for BudMageddon were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and...”

AI disclosure: “AI was used on the translation and localization of the game into several languages.”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Cleaned up some of the scene backgrounds”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Used AI on preexisting artwork made by myself (ICONS) to speed up DEV by replacing frames faster than manual edit each button”

AI disclosure: “The characters appearing in this work use appearances generated by AI as **non-existent humans**, based on images that are permitted for commercial use.”

AI disclosure: “We built a prototype of this game in 2011 using Torque 2D. We rebuilt this now with the help of AI tools. Most of the art was done with AI. Game design was totally human...”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “Help in creating images”

AI disclosure: “We used a small amount of AI to help create some images and character voices(english, german) for the game.”

AI disclosure: “Last Light uses pre-generated AI content. All voices are AI text-to-speech (ElevenLabs, OpenAI) performing the game's scripts; the music was generated with Suno; some...”

AI disclosure: “Sound effects and music were created with AI audio tools (ElevenLabs) and selected and edited by the developer. Parts of the in-game text, villager dialogue and...”

AI disclosure: “The key art, story illustrations, kingdom portraits, music, opening film, menu video and its narration were produced with generative AI tools (Ideogram, Lyria, Seedance...”

AI disclosure: “Character illustrations, backgrounds, cutscene videos, voice acting and music were created with generative AI tools, then selected and edited by our team. The story...”

AI disclosure: “This game uses generative AI for the translations into all languages other than Japanese, the background music and some sound effects, and some of the artwork and icons...”

AI disclosure: “Generative AI is used during development to create visual assets (including characters, enemies, machines, items, backgrounds and effects), music, some sound effects...”

AI disclosure: “Generative AI was used extensively to create this game's artwork, music, sound effects, text, and localization, as well as its Steam store page assets and marketing...”

AI disclosure: “Some of the game’s art assets (including character illustrations, music, sound effects, etc.) are drafted with the assistance of AI tools. All materials have been...”

AI disclosure: “It Wants You To Stay was developed using generative AI tools, including Claude Code, OpenAI Codex, Meta Muse, Meshy, Scenario, Eleven Labs, Suno AI, ChatGPT, and...”

AI disclosure: “Frontier was conceived, designed, directed, and extensively play tested by a solo developer. Generative AI was used as the primary production tool to implement that...”
Open the game's Steam store page and look for the section AI Generated Content Disclosure. Valve asks developers to describe AI content that ships with the game and AI that generates content while you play. Since January 2026, AI tools used only behind the scenes, such as coding assistants, no longer need to be disclosed (Notebookcheck, 17 January 2026).
Roughly one in three new Steam games carried an AI disclosure by mid-2026, about 530 a month, according to a census of 53,597 Steam releases by Sulka Haro, 13 July 2026. This list shows 223 of them with the developer's own words.
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